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What am I looking at?

A solar system you can wreck, run on real Newtonian gravity. The physics is honest. The picture is not: almost nothing is drawn to scale, because at real scale you would see a bright dot and nothing else. For how to use the app, see the manual.

What is real real

What is not to scale exaggerated

Drawn versus real size, at the default planet size (11×):

BodyReal radiusDrawn radiusToo big by
Sun695,700 km14.7 million km21×
Jupiter69,910 km5.2 million km75×
Neptune24,622 km3.3 million km133×
Earth6,378 km1.8 million km279×
Mercury2,440 km1.2 million km473×
Moon1,737 km1.0 million km570×
Moon's distance to Earth384,400 km11.4 million km30×

What is left out

The lines

Launching

Scenarios

The scenarios, in the collapsible block at the top of the launch panel, start from today's solar system and add one disaster, from a passing star to a stopped Earth. They are thought experiments, but the physics that follows is the same as everywhere else in the app. Two of them are good questions on their own: a stopped Earth falls into the Sun in about 65 days, and if the Sun lost half its mass at once, a planet on a round orbit would have exactly enough speed to leave. One is not a disaster at all: the Sun as a close binary star, with the planets going round both stars as if nothing changed. That only works when the stars are much closer together than the innermost planet. Another looks mad but holds: twelve Earths sharing one orbit, Saturn and Uranus riding along with Jupiter at the corners of an equilateral triangle with the Sun, Venus as a double planet and Mars going backwards. Five more go further: Jupiter and Saturn dancing round each other, a crown of ten Jupiters, orbits tipped every which way, the giants and the rocky planets swapped, and three suns chasing each other along a figure eight. And then four, eight, sixteen or thirty-two suns, in pairs of pairs of pairs: that holds as long as every level is a few times wider than the one inside it.

Events

When a body is flung out of the solar system or destroyed in a collision, a message pops up and the event goes into the Events list in the launch panel. Click "Replay" or the event to watch it again in slow motion, from a few seconds before it until a few seconds after, then time runs at its old speed again. That works however long ago it happened; Reset and a new scenario start a fresh list. "Back to where you were" takes you back to the point you left.

A body counts as ejected once it no longer has enough pull from everything else to ever come back, and has moved well away (at least 10 AU, and twice as far as where it broke loose). The event is dated to the moment it broke loose. A moon that leaves together with its planet is not counted separately, and a visitor that came from outside cannot be ejected.

Changing the centre

Normally the picture is centred on the balance point of the whole system, which sits close to the Sun. Pick another body under "Centre" (or select one and press C) to see everything as it moves from that body's point of view.

With Earth in the centre, the Sun circles Earth once a year and Mars and Venus trace loops: they seem to move backwards for a while. That is what astronomers saw for thousands of years, and why the old Earth-centred models needed circles on circles. Nothing about the physics changes; only the point of view does.

Made with Three.js. Orbital elements: NASA JPL, "Keplerian Elements for Approximate Positions of the Major Planets". Planet, Sun, Moon, ring and Milky Way textures: Solar System Scope, licensed CC BY 4.0. Moon maps of Io, Europa, Ganymede, Callisto, Tethys, Dione, Rhea, Iapetus, Triton and Charon: USGS Astrogeology Science Center global mosaics from Voyager, Galileo, Cassini and New Horizons images (NASA/JPL, SSI, JHUAPL/SwRI), public domain; the unimaged parts are filled with the average colour, greyscale maps are tinted in the moon's real colour. Titan is drawn as its orange haze, which is what the eye would see. Pluto, Uranus' moons and launched bodies use generated textures.